At the Alola Photo Club, you can take pictures with your Pokémon. You can choose from a variety of poses for yourself and your Pokémon and also freely control the composition of the shot, including the angle, and position of the subjects in the scene. By taking pictures with your Pokémon, you can deepen your friendship even more! After you’ve taken your picture, you can decorate the shot with various stamps and frames and share the finished result with other players using the communication features of the game.
BUTCHER is a fast-paced 2D shooter and a blood-soaked love letter to the cult classics of the genre. As a cyborg programmed to eradicate the last remains of humanity, your sole purpose is to well... annihilate anything that moves.
So grab your weapon of choice (from chainsaw, through shotgun, to grenade launcher) and kill your way through underground hideouts, post-apocalyptic cities, jungles and more. And if you're feeling creative, there are plenty other ways of ending your enemies' misery - hooks, lava pits, saws... no death will ever be the same.
If kicking corpses into a lava pit and adorning walls with blood is your idea of a good time, BUTCHER is THE game for you.
Ultra-violent uncompromising carnage in the spirit of Doom and Quake (chainsaw included)
Release your inner artist, paint the walls with (permanent) blood (up to 4 million pixels available to be painted per level)
Use the environment (saws, hooks, lava pits, animals and other) to brutally dispose of your enemies
Put your reflex and patience to the ultimate test
Choose from an array of weapons (featuring classics like chainsaw, railgun and the deadly grenade launcher)
Adorn more than 20 levels with the insides of your enemies
Soak in the dark atmosphere reinforced by a wicked, heavy soundtrack (while you kick corpses around)
Die painfully: melt in lava, become piranha food, get crushed by heavy doors... and more!
Absolutely no mercy for anyone!
In a land filled with Penguin Vikings, Wurst Zombies, and Hipster Ice Giants, survival is an art. Fortunately, an ancient champion with an elegant weapon has been summoned to please the gods and restore balance to the universe.
Grab your lightspear, become a Germonaut and traverse through lands straight out of Germanic myths. Survive with style and expand your powers to fight for the glory and amusement of the almighty gods.
AIM. SHOOT. KILL. DIE. THE LICHTGODS DEMAND IT.
Ah, the strange things people think up in their free time. Apparently pretty much everything works, minus the d-pad. Now let's see someone using a dance mat! Thanks to Cmercur for the heads up!
A portion of a NindieSpotlight interview with David Amador of Upfall Studios...
NS: Having ported Quest of Dungeons to so many platforms did you do a good job of writing your initial code to make moving it around as easy as possible or was that not necessarily a part of the original plan and you've gone to some trouble to get it working everywhere?
DA: I have a clear distinction between the engine code and the actual game code, as far as the engine code goes, I made it flexible enough to support adding the other platforms, and never got into much trouble. I would say the Nintendo 3DS version was the most problematic one but mostly due to the hardware specs. The other ones were relatively smooth.
As for the game code, well that was a bit more "nightmarish", as I mentioned before I initially thought the game as touch only, that meant all UI had to be remade, but I still needed to support game controller and touch because of existing platforms. I realized that what made the mouse/touch work wasn't exactly ideal for controller and vice versa. I spent nearly a year rewriting a lot of stuff and adding a bunch more content to the console release, and now it's much better but it's still something I feel like I planned poorly. But after that it's not relatively simpler to make a port. I got the Switch version running in less than 2 weeks (not optimized or 100%), I just spent the rest of the time optimizing, tweaking and adding more content.
NS: Having released the game previously on other Nintendo platforms would you say you've seen anything different in Nintendo's approach with the Switch overall with you as an indie developer? What are your thoughts on the tools and mechanisms for developing on the Switch in general in comparison to the DS and Wii U platforms?
DA: Yes, I think having worked with Nintendo helped as I could skip the introductions step and I already knew the process. I'm very impressed with the tools they are making available for devs, from early stages they are already better then Wii U and 3DS, I can't get into details but let me tell you there is a big difference, and I'm not just saying this to sound good.
Thanks to HappyDude633 for the heads up!
Welcome, Inklings of all style and skill, to the Splatoon 2 UK Championship! Following the launch of Splatoon 2 on Nintendo Switch, this is our search for the best Splatoon 2 squid squad in the UK!
Whether you’re a well practised quartet or a solo player hungry to dive into more competitive play, the Splatoon 2 UK Championship offers a number of ways to get involved in the splatting fun, from local* multiplayer community events up and down the country to online** qualifiers that will allow you to team up with those that might live a little further afield.
In short, through the methods detailed below, a total of eight teams of four players will qualify for a grand final to be held at EGX 2017. These top eight teams will then compete in a tournament, broadcast via the Nintendo UK Twitch page from EGX 2017 for all to see, to find the UK’s top troupe of turf troopers!
The winning team will not only receive the adoration of Splatoon 2 players the UK over, each team member will also receive a trophy, a Splatoon 2 fan-bundle full of Splatoon merchandise, and an exclusive champion’s jersey to commemorate their achievement.
For more details on the qualification routes, please see below:
Qualification Route 1 – Insomnia61 Splatoon 2 Tournament
Announced last week, a tournament will be held on Saturday 26th August at Insomnia61. The winners of this tournament will be the first team to qualify for the Splatoon 2 UK Championship Grand Final. For information, click here.
Qualification Route 2 – ESL Online Qualifiers
ESL will host online qualifiers on three dates, Saturday 2nd September, Wednesday 6th September and Saturday 9th September. Once you have created an ESL account you will be able to either create a team with other ESL members and enter a tournament that way, or enter as a solo player and let ESL put you in a team for the online event. For specific details, and to sign-up for these tournaments, please visit the ESL sign-up page by clicking here.
Qualification Route 3 – Nintendo Players UK Community Events
Local Nintendo fan groups affiliated with the independent Nintendo Players UK community are hosting a number of events around the country with a goal to find two teams to represent the Nintendo Players UK community at EGX 2017. For more details on these events, and to help you find local Splatoon players in your area, please visit the Nintendo Players UK website by clicking here.
Qualification Route 4 – Nintendo Life League Battle Pair-up
We’ve partnered with our friends at Nintendo Life to find a pair of practised cephalopods to join the best two players from Nintendo Life’s staff at EGX in the Splatoon 2 UK Championship Grand Final! To be in with a chance you’ll need to team up with a friend and play in the 19:00-21:00 League Battle on Wednesday 30th August as a pair and, after the battle, share a screenshot of your record with @NintendoLife and #UKSplatChamps on Twitter showing your pair’s highest league power. The pair with the highest league power will join Nintendo Life at EGX 2017! For more information, please visit the Nintendo Life website by clicking here.
Qualification Route 5 – EGX 2017
There will be a last-chance qualifier at EGX 2017, held at the Nintendo Switch Tournament Area on the day of the Grand Final. For more information about this tournament, please keep an eye on the Splatoon UK Facebook page and Nintendo UK Twitter account for future EGX announcements.
So shout your loudest ‘Booyah’, gather your team, consider your gear wisely and get practising! Your skills will need to be at their freshest if your team wants to be crowned the winners of the Splatoon 2 UK Championship!
Good luck and, when in the midst of battle, just remember these words: don’t get cooked, stay off the hook!
Splatoon 2 is available in shops and as a downloadable version from Nintendo eShop on Nintendo Switch now. The Neon Green/Neon Pink Joy-Con Pair are also available now in stores.
*Local multiplayer requires one console and one copy of the software per player.
Pokémon Ultra Sun and Pokémon Ultra Moon have been powered up with new additions to the story and features of Pokémon Sun and Pokémon Moon! These titles are coming to the Nintendo 3DS family of systems on November 17, 2017.
Just as was true for 2016's Pokémon Sun and Pokémon Moon, these titles will also allow players to enjoy playing in one of nine languages: English, Japanese, Spanish, French, German, Italian, Korean, Simplified Chinese, and Traditional Chinese.
Ominous dark clouds are spreading in the sky above the Alola region, the setting of Pokémon Ultra Sun and Pokémon Ultra Moon. New buildings and landscapes appear that were not previously seen in Pokémon Sun and Pokémon Moon.
Necrozma's New Tale
In Pokémon Ultra Sun and Pokémon Ultra Moon, a story unfolds on a grand scale, with the Legendary Pokémon Solgaleo, Lunala, and Necrozma at its center. Secrets about Necrozma and the Alola region--undisclosed in the previous games--will come to light.
New Look for a New Adventure
The look of the main characters' outfits has changed from the first trip through the Alola region--just in time for them to begin a new adventure! Choose the Pokémon that will become your partner, and set out on a journey through the world of Alola!
In Pokémon Sun and Pokémon Moon, the main character wears a Z-Ring in order to use Z-Moves. In Pokémon Ultra Sun and Pokémon Ultra Moon, the main character will put on a Z-Power Ring, which can use even more varieties of Z-Moves than the Z-Ring! And the games also feature new Z-Moves for certain Pokémon!
What's a Z-Move?
Z-Moves are moves of tremendous power--so powerful that they can only be used once per battle. When a Trainer and their Pokémon combine the force of their wills, the full strength of their effort bursts forth in an epic Z-Move! All Pokémon can use Z-Moves. To use a Z-Move, you must have two key items: a Z-Power Ring and a Z-Crystal.
More Fun with the Z-Power Ring
With the launch of Pokémon Ultra Sun and Pokémon Ultra Moon,TOMY will be releasing their Pokémon Z-Power Ring around the world. If you put on a Z-Power Ring, your battles and adventures in Pokémon Ultra Sun and Pokémon Ultra Moon can become even more fun!