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New Frontier Days: Founding Pioneers - update available



Selection of Multiple Pioneers at once! – You can now select multiple pioneers at once while you had to select them one by one in the previous version! (This allows you to respond more easily when you encounter an animal attack or when you need a lot of materials!)

Addition of 3 New Languages – French, German, and Kansai dialect will be newly added!

Adjustment of Game Balance – Story mode difficulty has been adjusted to be more manageable.

Oceanhorn 2 dev sees a bright future for Switch, talks Switch vs. current mobile tech

Coming from Heikki Repo, Creative Director and Co-founder of Cornfox & Bros....

“Oceanhorn was first released on mobile hardware, so it was very flexible game to port for mobile based Nintendo Switch. I see bright future for Nintendo Switch, as it has a support for Unreal Engine 4 for example and we are currently spearheading the mobile development on UE4 with Oceanhorn 2.

...Nintendo Switch is already couple of years old hardware (NVIDIA Tegra X1), so latest iOS devices that we use for development are already more powerful than Switch. But developing mobile first helps and Oceanhorn 2 is going to look great on Switch, when the time comes!”

Fan-Art: New 2DS XL virtual 3D model

The best way to get a look at the New 2DS XL without actually holding one in your hands! With the New 2DS XL coming out this week, this virtual look might be the right thing to push you over the edge!

Chicken Wiggle - Level 2-5 footage, release date info soon


I need this game, and I need it now. I just want to get in on my chicken and worm platforming. Don't make me wait any longer, Atooi!

Australia - McDonald's giving out Pokemon Sun/Moon toys in Happy Meals

Not exactly the most timely release, but that's okay. I'm sure there are plenty of fans who would like to grab some of these toys! They're available for our Aussie friends who hit up a McDonald's and grab a Happy Meal.

Seems Walmart is officially cancelling all SNES Classic Edition preorders

This is some bad, bad news. Looks like Walmart made a very big mistake, and they are going to have quite a few angry customers on their hands. If you managed to place a preorder, keep an eye on your email! Thanks to FangztheWolf for the heads up!

Dimension Drive coming to Switch

Indie Dungeon, The Netherlands – July 26th 2017 – 2Awesome Studio is proud to announce the launch of Dimension Drive on Nintendo Switch™ and Steam® this fall.

Dimension Drive development has been a long journey that has brought us a lot of personal changes (changing our jobs from space engineers to indie game devs) and challenges like going through two Kickstarter campaigns in a row. Having the possibility to release Dimension Drive at the same time on Nintendo Switch™ and Steam® this fall is a big moment for celebration. 2Awesome Studio will be at the Indie Arena Booth at Gamescom (Hall 10.1 Booth A-020) showcasing Dimension Drive on the Nintendo Switch™ for the first time.

About Dimension Drive

Dimension Drive is a space shooter that challenges your skills in entirely new ways. Play two games at once on this dual battlefield madness set on a comic book universe! Dimension Drive features single player, local co-op game modes. Unlock various weapons by finding secret data cubes in the levels and improve your arsenal for the ultimate fight.

GungHo on their upcoming original Switch game, chances of Puzzle & Dragons/Let It Die on Switch

A portion of an NWR interview with head of GungHo, Kazuki Morishita...

NWR: We’ve heard that you may have a game in development for Switch. Can you please tell us a little bit about it?

Kazuki Morishita: So there isn’t anything we can officially say at the moment for a lot of it, but there are a few things moving forward in regards for Switch. All I can say right now is that internally we are developing an action game for Switch. So it’s actually a project that we’ve been sitting on for, developing, and incubating for the last 4 to 5 years, but once the Switch was announced and we saw what it could potentially do, we decided that’s the direction we want to go, we felt that it was the best fit for this project, around the time of the announcement, the official announcement.

NWR: So can we assume it’s a new IP?

Kazuki Morishita: A new ip, yes. If you’ve been following, we’ve made a few titles on the 3DS even the Puzzle & Dragons: Super Mario Edition so we had a collaboration with the Super Mario franchise, but putting that aside it’s something completely different, a new IP on the switch.

NWR: How’s the reception been to the Mario inclusion (in Puzzle & Dragons) and do you see a continuation or a series based on this in the future?

Kazuki Morishita: So Puzzle & Dragons: Mario Edition came out as it’s own version in Japan separately whereas in America it was bundled with Puzzle & Dragons Z. With different regions you get launches at different times. Japan had Puzzle & Dragons Z and then it had the Mario edition, but America and Europe got it as a bundle together. It might have been better if they had all released at the same time. It’s something we would have liked to have done. The greatest part of the project was that the puzzle action in Puzzle & Dragon on both mobile and 3DS, the core base game mechanics of the puzzle action are unique in that anyone can pick it up, play it, and enjoy it and the greatest thing with the Super Mario edition is that it even furthered the reach of Puzzle & Dragons to a lot of people that we were fortunate enough to reach because of Super Mario, the IP being so strong, and we felt that was great. People were able to enjoy Puzzle & Dragons especially with Mario’s help. And moving forward we would like to find ways and to keep the Puzzle & Dragons IP and put it on Nintendo’s platforms in some sort of way. At least for the game itself, Puzzle & Dragons, when making the smart conversion we had already decided we were going to put it on the 3DS at the same time so it wasn’t smartphone first and then 3DS, it was from the very beginning stages it was already planned to be on the 3DS. We think Puzzle & Dragons is made for smartphones & 3DS, not smartphones then 3DS. So the next one might not be 3DS, maybe Switch, we’ll see where Puzzle & Dragons will take on their next adventure.

NWR: Is there any hope of seeing Let It Die on Switch?

Kazuki Morishita: Personally, there are reasons why I would like to bring it to Switch, but from a technological standpoint and a development standpoint it might be quite a bit difficult to do so. One of the hurdles that we see is that Let It Die is an action game that plays at 60 frames per second so that’s one of many hurdles in bringing it to another platform the frame rate could be greatly affected potentially. It’s a very heavy action game and quite punishing as well. So if these hurdles could be overcome, we’re not going to say never. Personally, if I was able to bring it to Switch that would be nice. There’s a reason why. I can’t really play the game in front of my family.