Bread Team talks about the visual inspiration behind Phantom Trigger

A portion of a NWR interview with Viktor Solodilov and Denis Novikov of Bread Team...

NWR: When people from the PC space saw art and footage from the game a lot of them noted visual similarities to Hyper Light Drifter, but then again I can think way back to games like Out of this World that also had somewhat similar alien landscapes and looks. Where did some of your inspirations come from for the aesthetics, in particular the often unusual enemies?

DN: This is an excellent question. We were inspired by many games. When I was working on the game environment, I was heavily inspired by Soul Sacrifice. We like to experiment with mixing up unexpected things - for example, a level with a lollipop jungle, covered by spiderwebs. This creates very unusual environment.

I really like using bright colors in the game. While making Divide by Sheep, we started experimenting with using different contrasting bright colors. Mixing up dark and neon colors creates very interesting effects. We really enjoyed combining those bright neon colors and dark backgrounds in Phantom Trigger.

We wanted to show the enemies in the game as a part of one organism - since they are a part of Stan’s mind. We like to have one rule for all the enemies. In our case, this rule is eyes. Multiple eyes! That’s how Bubble-heads and other monsters in the game were created.

Full interview here

Marvelous and Honey∞Parade Games to host “Senran Kagura New Title Presentation 2017″

“Senran Kagura New Title Presentation 2017″

- airing August 1st at 18:00 JST
- will be live streamed on YouTube and Niconico
- 90-minute broadcast
- will include the announcement of new title(s)
- latest information on Shinobi Refle: Senran Kagura

Cube Creator DX - Version 1.1 hits Japan

More screens here

Version 1.1

- new items
- new functions
- new worlds
- "Space" theme added
- "Retro" theme added
- bring items with you when you play online
- store items when playing online
- new options for your avatar, including shoes and accessories
- Holy Stone added to survival, which keeps monsters/animals away from you
- overall adjustments to gameplay and minor bug tweaks

Runner3 blog update - The Mechiknight!

In Runner3, we’re expanding the depth of interaction between CommanderVideo and his world—not only via the environment, but also via helpful elements like vehicles and harmful things like enemies.

Case in point, this handsome devil…

Most items in RUNNER and Runner2 can be “defeated” by a single action, making our cast of enemies feel somewhat… fleeting; you never really get to know them.

But this new enemy we’re calling the Mechiknight will be a nuisance for several beats, forcing CommanderVideo to change up his strategy before being rid of the thing for good.

Full update here

Minecraft on Switch gets Skyrim, Fallout texture packs

We listed a bunch of details from the recent Minecraft update on Switch, but here's some content you might not be aware of. Both Skyrim and Fallout texture packs are available! These have been on other platforms for quite some time, so it's nice to see the Switch get in on the fun.

Japan - Pokemon Sun/Moon Solrock & Lunatone distribution

- tie in with the Pokémon Daisuki Club's lore of Pokémon feature
- feature looks at the Mystery Files about Pokémon not of this earth
- shared serial code: OYAJI30YEARS
- code for Solrock with Cosmic Power, Hidden Power, Solar Beam or Stone Edge for Sun, or a Lunatone with Cosmic Power, Hidden Power, Moonblast or Power Gem for Moon
- both Level 30 and come with a Comet Shard
- code will work until October 31st 2017

Death Squared - A better look at the upcoming hats

It's a very tough choice, but I might have to go with apple and worm as my favorite. That frog is really good too, though! Thanks to NicoDarunia for the heads up!


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