Sakurai talks Smash Bros. Ultimate - Ken and Incineroar's inclusion, lack of trophies, amiibo production, and more

As usual, Sakurai has a feature in the latest issue of Famitsu. This week's article is all about Smash Bros. Ultimate. Here's a quick rundown of what Sakurai has to say, as translated by NintendoEverything.

On Ken…

“There’s a good few moves that differ from Ryu’s – please think of him as a service to players who make the most of the frames they’re given.”

On Incineroar…

“I wanted to try making a pro-wrestler character at least once! Mr. Unshō Ishizuka did some new recordings for Incineroar for this game; may he rest in peace.”

On amiibo…

“It takes around a year for us to make the amiibo from the original prototypes, so please excuse the wait.”

On the removal of trophies…

“I came to this decision pretty quickly. I wanted to divide my strength among other things – making them took quite a bit more effort than people might think.”

On Spirits Mode…

“Everything will become clearer when you actually start playing. I’ll put together a summary of the mode’s design after the game’s release.”

On online match-ups…

“In this game, matches will be completely synchronized. As such, the distance between players is a top deciding factor.”

On Elite Smash Mode…

“Players with a high skill level will be able to enjoy true battles, as this prevents them from being pitted against beginners. Achieving this definitely amounts to bragging rights, among other things.”

On Piranha Plant…

“He’ll be available 1~2 months after the game’s release.”

On the “Biggest, Baddest, Enemy”…

“If the opportunity presents itself I’d like to write about the game’s ‘Adventure Mode’ bit by bit. That being said, as of right now it’s finished.”

Dragalia Lost - Version 1.1.5 now available

Dragalia Lost has been bumped up to Version 1.1.5, which takes up 2.6GB of space. Turns out there's quite a bit going on in this update!

Additional features and improvements:

・The AI of adventurers in your party has been adjusted so that they use attacks and skills more often during quests.
・The Fafnir enemy appearing in the recurring event quest Avenue to Power (Beginner/Intermediate/Expert variations) no longer guards.
・The number of skip tickets you can acquire in a Daily Bonus has been increased to three.
・The number of skip tickets that you can buy in the shop has been increased to three in one day.
・The maximum held number of skip tickets has been increased to 99.
・The number displaying the amount of eldwater needed to strengthen a co-ability is now easier to see.
・For the upward swiping gesture on iOS devices, it now changes to Multitask during quests after inputting the gesture two times.
・Defeated enemies now disappear from the minimap immediately.
・The display speed of Notices has been increased.
・Adjustments were made to the power of Hawk’s skill Savage Hawk on stunned enemies.
・Adjustments were made to Nefaria’s skill Night of Antiquity concerning its power, and power against enemies afflicted with blindness.
・The rates displayed in the item summon’s Appearance Rates have been changed to display up to the thousandths decimal place. The summoning rates themselves are unchanged.

Issues fixed:

・All of the gifts in the Dragon’s Roost were displaying as bread.
・While leveling up the Smithy, its level wasn’t being factored into the total Facility Level.
・Changing characters when one of them has the afflictions stun, freeze, or sleep, then switching back once the affliction has healed, was causing controls to be limited.
・For skills that grow stronger based on the number of buffs on a character, only sustained healing spells weren’t being factored in.
・Under specific conditions, you could be struck by status afflictions while shapeshifted.
・When choosing to repeat a mission from the quest results screen, the amount of stamina that should have recovered due to passage of time was not being reflected.
・For all of the items on the Friends screen, the might shown on the character that you tap would not reflect the equipped weapon or dragon.
・Opening Notices during events would sometimes cause the Notices screen to be displayed lower than the menu, preventing players from pressing the Update or Close buttons.

Persona Q2: New Cinema Labyrinth now available to preload in Japan

The preload option for Persona Q2: New Cinema Labyrinth is now available on the 3DS eShop in Japan. The title costs ¥7,538 and requires 21,783 blocks of space (2.79 GB). According to Famitsu charts, this game is very highly anticipated by Japanese gamers. It'll be interesting to see how well it does for its debut week!

Warframe - Switch file size revealed

Warframe is hitting the Switch next week, so it's time to get some space cleared out on your Switch. We've learned that the title is going to take up 12.2GB of space, which is quite a bit smaller than the game on other platforms. Can't wait to see how this port turns out!

Dark Souls Remastered - Version 1.0.3 now available

Dark Souls Remastered has gotten an update on Switch, bringing it to version 1.0.3.. While official patch notes weren't revealed, we do have a list of changes discovered by fans.

- Shortened the time of earning souls of the NPCs defeated from fall damage.
- Fixed the game crashing from repeatedly connecting with different players for long hours on online multiplayer.
- Reduced the animation delay in online multiplayer.
- Fixed the soul of "Gwyn Lord of Cinder" decreasing multiple times when praised on the Altar of Sunlight in a certain procedure.

New gameplay details for Destiny Connect surface

Nippon Ichi is bringing their new RPG Destiny Connect to the Switch. The news was confirmed in this week's Famitsu, and now we have our hands on even more info from the feature.

- the game costs 7,200 yen
- art director is Yu Inaba.
- setting of the story is December 31, 1999 in Clocknee, a suburban city with a thriving gear industry
- a girl named Sherry encounters a mysterious time-stop phenomenon
- Sherry journeys to the past with a time travel mech named Isaac and her friend Pegreo
- the game uses graphics that capture the nostalgic atmosphere of classic Super Famicom RPGs in new, full 3D
- battles are command-based and trigger upon encountering a symbol on the map

Inazuma Eleven Ares - gameplay trailer

Inazuma Eleven Ares still hasn't been confirmed for localization, but we're keeping tabs on the game nonetheless. Level-5 has just shared a new gameplay trailer for the title, which you can see above.

Famitsu - review scores for Nov. 14th, 2018

I'm thinking between the two Switch review scores in this week's Famitsu, people might be paying attention to one more than the other. Just by a little bit...

Black Bird (Switch) – 8/8/8/8 [32/40]
Pokemon: Let’s Go, Pikachu! / Let’s Go, Eevee! (Switch) – 9/9/10/9 [37/40]

The art of Netflix's Castlevania

Netflix's Castlevania is pitch-perfect in a lot of ways, and one of those is the art direction. The series has some fantastic character design and backdrops. Some of that content doesn't appear on-screen for more than a few seconds, but it's well worth giving a good once-over. If you're looking to get a better peek at some of that content, including backgrounds and animation tests, make sure to check out this post.

Japan - This week's 3DS themes

Five new themes available on the 3DS eShop in Japan this week. The lineup includes...

- Pinocchio P feat. Hatsune Miku「Yozurina」
-「Bokura wa Minna Imi Fumei」
-「Tonchinkan No Utage」
-「Mushroom Mother」
- TOKOTOKO「Shikakui Chikyuu wo Maruku Suru」