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ZombiU story designer discusses what elements of the game she would change

“More melee weapons would be one of the first things on our list. Give me a halberd to keep those zombies back! The pickings in the Tower of London’s armory would feel like Christmas!

The cricket bat was designed to be used almost as a last resort, significant because it’s such a violent assault on your senses. Players quickly learn that it won’t save their bacon against more than one zombie at a time (either the hard way, or by listening to the Prepper). Some players depend on it entirely instead of scavenging for ammo and new gear, and these players deserve a richer melee experience.” - Gabrielle Shrager, lead writer and story design director


Well let's hope fans get to experience a richer melee outing in a sequel! I'd love to see another ZombiU title make its way out.

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Categories: Interviews, Consoles
Tags: wii-u, ubisoft

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