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Senran Kagura - producer interview, making games in 3D
A bit of Siliconera's interview with Kenichiro Takaki, producer of Senran Kagura, and their team's exploration of developing in 3D, especially when it comes to the female anatomy:
We decided on a few simple design rules setting out,” he elaborated. “These would be things like you couldn’t over-decorate the chest or butt, because we’d be applying 3D effects to those areas, or avoiding designs that clothed the girls in trousers because you can better render a sense of space with skirts fluttering in the wind.
Check out the rest of the interview at the source link