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IronFall - another round of details

by rawmeatcowboy
18 October 2013
GN Version 4.0


- mini-games and other elements will be included
- take cover in several ways
- action will sometimes take place on both screens
- story is set in the near future
- trouble comes from outer-space
- multiple control schemes, including touch screen and CPP support
- several months were needed to put together the team's “Big Bang Engine”
- development began two years ago
- two staffers have been working on the game for some time
- a third, Watch_Dogs technical lead Frederic Zimmer, joined recently
- set for Spring 2014 launch
- trailer due out this month

Link