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Ping 2 dev talks Wii U mechanics
A portion of a Pure Nintendo interview with Christopher F. Arnold...
PN: Can you describe some of the Wii U features in Ping 2?
Christopher: Asynchronous gameplay is a goal. I don’t want to simply just clone the TV screen to the Wii U Gamepad screen and call it done. It should offer something different than the PC and PS3 versions too. Also the gyroscope will be used in the FPS mode to aim/look around the world to make it easier to exactly shoot where you want. The camera will be used also to put your face on the cube doing the game if you would like. I found this feature very hilarious on NintendoLand and I want to try and make Ping a social experience too. Something you turn on when you have company over. We’ll be announcing more specific Wii U features as we learn more about the hardware. Lots to learn about the system in and out.
PN: Any game features besides singleplayer?
Christopher: Multiplayer local play is going to be available for the PS3 and Wii U version. 5 players for Wii U and 4 players on the PS3. They’ll be FPS death matches in the style of Goldeneye/Perfect dark. Also being able to take turns in the story mode is another way to play with a friend. Think of how the score keeping is done on Super Mario World for the SNES. You take turns and each player has their own score and set of lives.
Full interview here
PN: Can you describe some of the Wii U features in Ping 2?
Christopher: Asynchronous gameplay is a goal. I don’t want to simply just clone the TV screen to the Wii U Gamepad screen and call it done. It should offer something different than the PC and PS3 versions too. Also the gyroscope will be used in the FPS mode to aim/look around the world to make it easier to exactly shoot where you want. The camera will be used also to put your face on the cube doing the game if you would like. I found this feature very hilarious on NintendoLand and I want to try and make Ping a social experience too. Something you turn on when you have company over. We’ll be announcing more specific Wii U features as we learn more about the hardware. Lots to learn about the system in and out.
PN: Any game features besides singleplayer?
Christopher: Multiplayer local play is going to be available for the PS3 and Wii U version. 5 players for Wii U and 4 players on the PS3. They’ll be FPS death matches in the style of Goldeneye/Perfect dark. Also being able to take turns in the story mode is another way to play with a friend. Think of how the score keeping is done on Super Mario World for the SNES. You take turns and each player has their own score and set of lives.