Dear Reader:
You are viewing
a story from GN Version 4.0.
Time may not have been kind to formatting, integrity of links, images, information, etc.
Child of Light creative director explains how he got Ubisoft to pick up the project
Coming from a GamesIndustry interview with creative director Patrick Plourde...
"I finished Far Cry 3 and then I had one shot to make a pitch," Plourde explained. "It could have been for any type of game, and I decided to use that opportunity to pitch Child of Light. For Ubisoft Montreal, it's really different, so everybody was surprised when I made that pitch. If I would have pitched that for $40 million, then it would have been 'No.' But there was a certain level of risk I knew they would be willing to take financially. It got a lot of traction, especially with people with a lot of experience, because there's a time where if you worked on like, four Assassin's Creeds and five Rainbow Sixes, or stuff like that, you go, 'You know what, I'd like to experiment with something else.'"
Link
"I finished Far Cry 3 and then I had one shot to make a pitch," Plourde explained. "It could have been for any type of game, and I decided to use that opportunity to pitch Child of Light. For Ubisoft Montreal, it's really different, so everybody was surprised when I made that pitch. If I would have pitched that for $40 million, then it would have been 'No.' But there was a certain level of risk I knew they would be willing to take financially. It got a lot of traction, especially with people with a lot of experience, because there's a time where if you worked on like, four Assassin's Creeds and five Rainbow Sixes, or stuff like that, you go, 'You know what, I'd like to experiment with something else.'"
Link