Dear Reader:

You are viewing a story from GN Version 4.0. Time may not have been kind to formatting, integrity of links, images, information, etc.

Next Level, Nintendo talk Luigi's Mansion: Dark Moon content they struggled with, would change, sequel interest

by rawmeatcowboy
12 November 2013
GN Version 4.0
A portion of a Pixelvolt interview with Bryce Holliday (Game Director, Next Level Games), Yoshihito Ikebata (Supervisor, Nintendo), and Ryuichi Nakada (Supervisor, Nintendo)...

Pixelvolt: Were there any development decisions over which there was great deliberation?

Bryce: Of course! Collaboration is a key to developing such a large product, and with collaboration, there will have to be compromises. Some of these compromises (especially the subjective ones) can continue to irk you months after the game is released. For example, I still wish our basic ghost enemies spent more time invisible while stalking Luigi (similar to how the sneaker ghost behaves). I love how the ghost behavior ended up, but often wonder what it would feel like to explore around the mansion being trailed by invisible entities.

Full interview here


Link