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Fire Emblem: Awakening dev, ZombiU devs on dealing with permadeath in games
Both of these statements appear in the most recent issue of EDGE...
Coming from Fire Emblem: Awakening director Kohei Maeda...
I think that all of the Fire Emblem games are fun, but a lot of beginner players stay clear of them because they think they are difficult. I think this is a real shame. A big reason for wanting to include this mode was so that those kinds of people could play Fire Emblem too...Since your characters come back when they die, one advantage is that you can play more aggressively or take more risks.
Coming from ZombiU story design director Gabrielle Shrager...
(Writing ZombiU) was the toughest challenge I've faced in over ten years of writing for games. It took... the whole production team to find solutions for all the 'But what happens if you die here?' issues, which were sometimes mind-bendingly complicated.
I created the Prepper character and the survivors' notes to establish a link and reinforce between the survivors who all fall under this mysterious character's influence. Without a main player character, you need to embrace your main NPCs.
... Our character assemblage system produced avatars that were less gorgeous than a single player character would've been.
Link
Coming from Fire Emblem: Awakening director Kohei Maeda...
I think that all of the Fire Emblem games are fun, but a lot of beginner players stay clear of them because they think they are difficult. I think this is a real shame. A big reason for wanting to include this mode was so that those kinds of people could play Fire Emblem too...Since your characters come back when they die, one advantage is that you can play more aggressively or take more risks.
Coming from ZombiU story design director Gabrielle Shrager...
(Writing ZombiU) was the toughest challenge I've faced in over ten years of writing for games. It took... the whole production team to find solutions for all the 'But what happens if you die here?' issues, which were sometimes mind-bendingly complicated.
I created the Prepper character and the survivors' notes to establish a link and reinforce between the survivors who all fall under this mysterious character's influence. Without a main player character, you need to embrace your main NPCs.
... Our character assemblage system produced avatars that were less gorgeous than a single player character would've been.
Link