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Drop all but confirmed for Wii U...if base Kickstarter goal is hit

by rawmeatcowboy
01 October 2013
GN Version 4.0
A portion of a 4cr interview with developer Bryan Heemskerk...


4cr: Drop has a main goal of $85,000 CAD, and that is enough to release it on PC and MAC, and you’ve recently mentioned that Drop is now part of the “Free the Games” initiative from Ouya. Are you also considering a release on Consoles?

BH: I would absolutely love to release this on consoles, especially Nintendo and PlayStation platforms. My biggest dream is to release something on Nintendo platforms; honestly, if it made financial sense, the first platform I would target would be 3DS. The only issue with that is RAM and processing power. I didn’t want to compromise in regards to asset size, sprite size, and compression with this game so targeting 3DS would be a challenge. I am registered as a Wii U developer and will have access to the tools needed to build the game on it, provided I have the funding that would allow me to take the time to make this game. Even with base funding I would guarantee release on the Wii U E-shop, though it would trail release on PC and Ouya by 6 months.

Full interview here