A portion of a 8WN interview with Ackk Studios...
8WN: In bringing Two Brothers over to Wii U as Chromophore: The Two Brothers Director’s Cut, were there any unforeseen difficulties or significant challenges that occurred during development?
AS: It’s really an entirely new game. It’s been reprogrammed, all new battle system… no original code is used.
The biggest difficulty came from someone who worked on the PC version, who quit the studio, and is now pressuring us to pay them a higher royalty on the Wii U version… they’ve basically forced us to stop all release plans… so now we slug away hoping we get this sorted out soon so we can release it!
8WN: I’m a huge fan of the Wii U, and I especially enjoy when a developer integrates GamePad support in a unique and interesting way. In what ways is Ackk Studios implementing this support in Chromophore and YIIK?
AS: So, all the battle mode mini games in YIIK you use the Gamepad to play a tailored version for the Wii U pad.
The music based mini games use touch pad keyboard to play songs.
8WN: Thanks so much for doing this interview with us today! I’ll end with one final question, and that is: When can we expect to play both Chromophore and YIIK?
AS: YIIK will be out between mid Dec. and late February. Chromophore is almost done, just need to clear up the legal stuff, then we’ll rush it out!