Most titles tied to the Ghosts ‘n Goblins franchise are known for insane difficulty, but there might not be a more punishing version than the NES port. That wasn't by accident either. In an interview with Game Informer, series director Tokuro Fujiwara discusses the plans to crank up the difficulty for the home port, which led to him being unable to beat the game all these years later.
“The arcade version had a reputation for being difficult, but there was a demand to make the NES version even harder since it was thought the game would be too easy for those who already played it at the arcade. We thought, ‘OK, let’s make it a little harder’ but as we made further and further adjustments, it ended up becoming the hardest game in the series. To this day, I don’t even have the confidence to beat the NES version of Ghosts ‘n Goblins. But, if you have the chance, please give it a shot and experience the ultimate difficulty.”