An update is available for Redout 2. You can find the patch notes for this update below.

New Environment

  • Three new tracks have been added to the V.E.R.T.E.X. environment, all playable in Arcade and Multiplayer. To some of you, they might feel very familiar, let us know what you think!
  • Leaderboard Reset
  • Due to changes in tracks’ boundaries and ships’ behavior during development, with this patch, we are cleaning up all times submitted to the Time Attack leaderboards, as well as players’ local best results.


  • Fixed rare crash on confirming rewind and on opening pause menu. Please stop trying to break it now.
  • Fixed an issue with players getting stuck upon entering the group menu from the loadout inspection screen. Same as above.
  • Fixed an issue with players getting stuck in Training mode when trying to start a training session and enter the garage at the same time. Bilocation is not supported in this universe, sorry.
  • Fixed garage flow break upon attempting to change the ship’s aesthetics while spectating it. It’s rude, at least close your eyes!
  • Spread some soil on Mars Memorial. No more digging your ship into the ground and spinning like a Beyblade there!
  • Removed a barrier protecting the rock on the split path jump of Tropical Twister Forward. The rock is adult now, it can handle destroying ships itself!
  • Located scrap collectors who occasionally stole loose track pieces from some Boss tracks. We made sure that this won’t happen anymore.
  • Fixed ships having too high top speed after using a quick restart from underwater and at the beginning of every event on the Origin Black Hole tracks.
  • Fixed multiplayer lap times being saved as local Time Attack records.
  • Adjusted power levels and unlocking conditions for some trials.
  • Added an option to toggle Motion Blur (applied while boosting).
  • Fixed various minor translation mistakes in different languages.
  • Removed unused items from the game menu.


  • Hired more laser snipers for patrolling pilots attempting to gain an unfair advantage by leaving the track. As a result, over 210 unwanted shortcuts have been removed from the game.
  • Reintroduced a small damage threshold before disrupting health regeneration and its cooldown.
  • Fixed turbo pads sometimes not activating at high speeds and low FPS.
  • Fixed an issue with the ship not receiving a landing boost if the previous landing was performed within the last 2 seconds.
  • Fixed an issue with the ship rarely not receiving landing boost on good and perfect landings.
  • Fixed an issue with ships rarely taking damage on good and perfect landings.
  • Fixed an issue with ships sometimes slowing down too much on all landings.
  • Fixed an issue with ships sometimes detaching immediately after landing.
  • Fixed an issue with ships falling through the track while landing near its edges.
  • Unified shapes and rotation of all ships’ floor collision boxes.
  • Added visible countdown timer to race’s end in multiplayer races.
  • Extended time to finish the multiplayer race to 30 seconds.
  • Shortened time for the lobby host to select the next track. However, now opening the track selection screen freezes the countdown.


  • The “Elements of Storms” event now correctly rewards the players with the “Autumn” color scheme. We moved the “Summer” color to the Winter League to counter climate change.
  • Set the correct platinum medal score requirement for the “Sakura Rush” campaign event.
  • Adjusted trophy difficulty for the “Paradise Island” event and the first one of the “Conqueror Strong Ship Tournament”.


  • Fixed “Redout Grandmaster” requiring the player to complete DLC campaigns.
  • Fixed “Fashion Racer” requiring the player to also unlock aesthetics from Caribbean Dam DLC.


  • Added “Racer’s Home” environmental variations also to non-tournament campaign garages.
  • The .mp3 version of “Desolation Ring” in the OST is no longer a “Sledge” track.

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