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Nintendo has crafted some excellent puzzle games over the years, and Captain Toad: Treasure Tracker is easily one of the best. From its whimsical design to intricate puzzles, the game sucks you in and keeps you coming back for more. Plenty of people have found a lot to love in Captain Toad: Treasure Tracker, and that includes the dev of an upcoming Switch game.

Tempopo is a contemplative puzzle game of planning and execution where you guide your Tempopo to rescue musical flowers across imaginative sky islands and arrange them in your own melodic garden. In an interview with Nintendo Life, Tempopo dev Sanatana Mishra talks about one way in which Captain Toad: Treasure Tracker helped them better the experience they’re looking to offer in Tempopo.

Treasure Tracker, I mean, that’s just brilliant, right? When it was a minigame [in Super Mario 3D World], it was incredible. When they turned it into a full game, it was stupendous. When they did the update for Switch with more stuff, it was even better all over again. Tempopo is nothing like Captain Toad, but I’ve tried to learn from what Nintendo has done well. They know how to present information to you.

So in Toad Treasure Tracker, you see a level, you see a shape, and you see a design for a space, and you immediately understand where you can go, what you can do, and what the expectation is. That’s really important for me with puzzles. In Tempopo, it’s so much about figuring out the perfect harmony of the sequence. If you can use little 3D dioramas, you can get a lot of that same information across.

I would say Treasure Tracker is definitely an inspiration in how it presents information. No parallels in how the games play, unfortunately! If you want a Treasure Tracker sequel — I hope that game gets made — I think Nintendo would have to make it. I don’t think there’s any need for anybody else to tackle a Toad’s Treasure Tracker clone.

[Sanatana Mishra, Tempopo dev]

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