TERAVIT has been updated to Ver. 002.12 (and Ver. 002.11) on Nintendo Switch. You can see the patch notes for this update below.

Ver. 002.12

  • Fixed an issue where the chat could not be used in a room.
  • Fixed an issue where the client would close when changing the color of a part in the character creation screen.

Ver. 002.11

New Additions & Changes

  • Added a system variable “CHR_ARM_IDX” to the Event Editor that allows the player to obtain the slot location of the currently equipped weapon.
  • The following setting Items have been added to the World Settings:
  • Added “Behavior When Discarded”. When trying to discard an Item in the World, players can change the settings so that Items cannot be discarded or discarded Items are not shared with other players.
  • Added “Fixed Player Names”. Change the settings to always display the player’s HP gauge regardless of whether they are enemies or allies.
  • Added “HP Gauge Display Distance”. Change the distance at which the target’s HP gauge is displayed to be shorter than the maximum distance.

Bugs Fixed

  • Fixed an issue where Skins that combined Skin parts were not displayed on certain platforms.
  • Fixed an issue where when editing parts on the Character Screen it was possible to change the color of parts that normally cannot be changed.
  • Fixed an issue where if the maximum HP was above a certain level and the HP changed, the HP would suddenly decrease or death could occur.
  • Fixed an issue where the time UI would not stop when reaching the goal in some quests.
  • Fixed the following Event Editor issues.
  • Fixed an issue where the system variable “CHR_ID” could not be obtained within the “All Players” of the “Iteration” command.
  • Fixed an issue where using the “Camera Work” command and then warping nearby would cause the Camera Work to not function as intended until the event ended.
  • Fixed an issue where the spectator’s player name would be displayed when entering a world through the “Spectate” button in a world where logged-in player names are notified.
  • Fixed an issue where items acquired through crafting did not add to the score.
  • Fixed an issue where equipping the mode item “Vampire Mode” and swinging a weapon at a friendly player would heal the player’s own HP.

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