Masahiro Sakurai is back with yet another installment in his long-running game development video series, and today’s feature shines a spotlight on the Graphics category.

According to Sakurai, just because you’re using 3D models, that doesn’t mean everything needs to be realistic. Today, Sakurai goes over some “unreal” visual techniques you can try.

There’s been a push in the game industry to chase realism for decades now, but as hardware gets better and better, graphics are butting up against a wall. You can only get so real, which means you have to find other ways to utilize the hardware. That’s where unique art styles come into play!

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