It's bulky, but it's no Duke!
Nintendo’s history is littered with interesting and unique controller designs. While the jump from NES to SNES certainly introduced a slightly changed shape and more buttons, it was the leap to N64 that had a lot of people scratching their heads. Turns out Microsoft’s Phil Spencer was one of those people.
In an interview with the Xbox Era Podcast, Spencer looked back on when he moved into Microsoft’s gaming space. At that time, he wasn’t too familiar with console gaming, so he snatched up an N64 and Playstation. With the N64 in particular, Spencer was a tad confused by the controller’s design. To this day, Spencer still has trouble wrapping his head around it.
“You have to have three hands, it’s a controller that’s built for somebody with three hands, as great as the games are…yeah, it was kind of cool, because it was kind of like two controllers in one”
There’s no doubt many companies used the N64 controller in interesting ways, and made some slightly cumbersome control options. Nintendo clearly envisioned the controller being held one of two ways during play, but other developers threw everything at the wall to see what stuck!