Anyone who plays games always dreads the day their most anticipated title gets delayed a few months down the line, or into next year. It’s hard not to feel frustrated when a game gets bumped down the road, but there’s one important thing to remember. There are real-life people working their butts off behind the scenes to get these games done.

Cuphead’s Delicious Last Course expansion is seeing release on June 30th, 2022, but many were expecting the DLC to launch quite some time ago. It’s indeed true the DLC saw multiple delays, but in an interview with IGN, Studio MDHR’s Maja Moldenhauer said the thing that mattered to her most was the mental health of her staff.

“The number one thing, especially through COVID was keeping everybody happy. This is video games. Take your time. Mental health needed to be at the forefront, taking the space and time that you needed, especially over the last two years. We’re like, ‘If it takes longer for the game to come out, it takes longer. Who cares?’

[Maja Moldenhauer]

Would we all liked to have seen Cuphead’s Delicious Last Course launch earlier? Of course we would, but I think we can all agree that the devs being happy and healthy is a lot more important.


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Comments (3)


2y ago

You don't hear comments like this very often. Very refreshing. Happy employees turn out better products.


2y ago

This is a refreshing story in stark contrast with how we hear many large corporations treat their employees. StudioMDHR are a small company, 19 employees is what I've read. I'd say everyone knows and respects each other. They deserve their success.

Then there are the big companies, the ones we hear about for all the wrong reasons. Who pay their CEO's hundreds of millions, treat employees like excrement, lay off hundreds of employees despite making record profits, pay poorly in some circumstances, are accused of all types of harassment and have no qualm about making their workers crunch to make a set in stone release date.


2y ago

I hope to hear more stories like that!