100 steps forward, 2 steps back
While Sonic the Hedgehog is a character that has found great success over the last few decades, some of his games haven’t been the best experiences. From bugs and glitches to odd design choices, Sonic has stumbled to find his way in a 3D world. That said, each fresh Sonic game does strive to offer something new and different. This is thanks to the team constantly learning.
In an interview with Game Informer, Sonic Frontiers director Morio Kishimoto talked openly about the challenges Sonic Team has faced over the years, but stressed that each misstep has provided invaluable info on where to take Sonic next.
“I’ve been on the Sonic Team for 19 years now, and I do want to say that we have constantly learned from our successes and failures, not just the previously released Sonic Forces but on every Sonic title we have ever worked on. Now with 32 years of Sonic development experience with us, I am putting all my experiential learnings to practice in the development of this game. […] Selectively only speaking about the learnings from Sonic Forces, I believe we learned that the method of designing stages with specific game mechanics (which all started with Sonic Unleashed) where we have shorter stages, pull back on Sonic’s speed a bit, and implement new actions for Sonic in the title is no longer going to satisfy the expectations of either our Sonic fans or those who like stage-clear action games.”