Tinkering with new tech
Want to hear some details about Splatoon 3 that Nintendo will never talk about in press releases or interviews? We have some new info courtesy of dataminer OatmealDome, and they’ve come up with some interesting tidbits.
First up, we now know that Splatoon 3 will be using NPLN, a new in-house server system. NPLN is being used for a number of the lobby features being used in Splatoon 3, which would be quite difficult or downright impossible to add on the old server system, NEX.
NPLN only just reached version 1.0.0 in a recent Monster Hunter Rise update, making it a rather new setup for Nintendo. Splatoon 3 will be the third game to use NPLN, and it’s the first online-focused game to do so.
Finally, NPLN does have some improvements to matchmaking, which can help peer-to-peer connections. Splatoon 3 does go with the P2P setup as with previous installments, and NPLN could be used for improved matching based on latency (RTT). The NPLN server can also act as a between console relay for connections with poor NAT types.
Next up, we also have learned that Splatoon 3 appears to be using AMD FidelityFX Super Resolution 1.0. This tech uses spatial upscaling, which is upscaling based on data from the current frame. Long story short, AMD FidelityFX Super Resolution 1.0 is a solution for producing high resolution frames from lower resolution inputs.
Again, don’t expect Nintendo to comment on these details, as Nintendo almost never talks tech with their games or hardware. Still, it makes for some interesting behind-the-scenes details for those who are curious.