Mario + Rabbids: Sparks of Hopes has received a ton of coverage this week, as gaming press had the chance to really sink their teeth into the game. That opportunity also led to all sorts of interesting insight and details on the upcoming sequel, and now we have an explanation as to why multiplayer was skipped for this title.

Those who played Mario + Rabbids: Kingdom Battle may remember that the game offered a multiplayer component. Players could visit the Buddydrome and select co-op missions to play with friends, and then the Donkey Kong Adventure expansion included a separate co-op campaign called Cataclysm Kerfuffle. There was even a free Versus mode update that let two players form a team of three characters for a bit of battling. You won’t find any of that multiplayer content in Mario + Rabbids: Sparks of Hopes, and dev Xavier Manzanares explained why in an interview with Screenrant.

We decided in the middle of production to focus on the solo experience. Because, actually as we brought many things from the original concept, we started to see how many elements it brought to the table, and to balance that, this revamped system, we wanted to focus our attention on the solo aspect. So, it was really important for us and we decided to assume that the decision, in order to scope out dangers, where we could go many directions, but then it’s unbalanced everywhere and it’s a game that never ships. So, it was a decision we took during production.

[Xavier Manzanares]

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Comments (2)


2y ago

Not buying this explanation one little bit. If anything, having the template and a lot of the work done from the first game should make things easier and speed things up. Note they didn't scrap the paid DLC. Of course they didn't.


2y ago

I don't even remember multiplayer in the first game.