Phil Dunne: There are still an awful lot of fans of Killer Instinct.
Eurogamer: Are there really, though?
Phil Dunne: I remember meeting the Bungie guys over at SIGGRAPH, and a couple of them were like, oh no way! Killer Instinct! That's so awesome! You worked on that!
Chris Tilston: I bet that made you feel really old.
Phil Dunne: Yeah.
Chris Tilston: You'd have to update it and reinvent it. You couldn't do what they've done with Street Fighter. Killer Instinct wasn't designed for the home. It was designed to go into the arcades and be loud and be brash and be in your face for the arcade market. It was never a home game. It did well when we ported it to SNES.
Eurogamer: How well did it do?
Chris Tilston: 3.2 million it sold. That was something they said we could never do. Some guys at Rare said you'll never be able to chop the detail down. Tim said, yeah we can! I ended up taking 80 per cent of the animation out. It was a bastardisation of the arcade thing. But if you hadn't been to the arcade, it gave you a taster.
We actually had Killer Instinct 2 in development for SNES. That was quite far along. There were more frames and it was looking decent. Obviously the Nintendo 64 then came along and we released Gold for the N64.