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Japanese eShop releases for the week of July 16th, 2020

Paper Mario incoming!

Not too many releases on Nitnendo's official calendar of upcoming Switch games, but that might have something to do with Paper Mario: The Origami King seeing release. Not too many other titles want to go head-to-head with that one! Check out the lineup for the week of July 16th, 2020 below.

- Code:Realize – Shirogane no Kiseki
- Indivisible
- Bokura no School Battle
- Rigid Force Deluxe
- Paper Mario: The Origami King

Rocket League's 2020 Infographic: Five Years and Counting

5 years of goals, flips, and fouls

Psyonix has put together a special infographic that gathers a bunch of stats from Rocket League's 5-year anniversary. Check out all the details below!

The five years between Rocket League's launch and today have flown by like they just picked up a corner boost. To say we at Psyonix are thankful for the community's continued support is an understatement. We know Rocket League wouldn't be where it is today without your unparalleled passion for Soccar, and what you've accomplished in-game is simply unbelievable.

In the past five years, Rocket League has gone from two launch platforms to four, and available cars jumped from 10 to over 70. Nearly a dozen new modes have made it into the game, pushing the total number of games played to 5 billion! Rocket Pass is in its sixth iteration. The Rocket League Championship Series (RLCS) is approaching its tenth season. Not only that, but the game has seen 14 Competitive Seasons with Rewards, the addition of Item and Esports Shops, cross-platform play, and so many more additional features. To put it in Quick Chat language: Wow!

Even though Rocket League has soared to new heights in 2020, we still think that the best is yet to come. Stay tuned later this summer for more info on the future of the game. In the meantime enjoy the incredible statistics that make up the last five years of Rocket League. From all of us at Psyonix, thank you for being a part of this amazing journey. Here's to five more years!

Look up, Trainers—Team GO Rocket balloons have arrived in Pokémon GO

Blasting off again!

Mysterious balloons have popped up in the sky, and the culprit is Team GO Rocket! With these Team GO Rocket balloon invasions, you can now battle Team GO Rocket anywhere on the map. We ask that you keep an eye out for balloons in the sky and battle the Team GO Rocket Grunts and Leaders piloting them. Who knows—you may even find Giovanni! Reports show that they appear once every few hours, but could appear more often during takeovers.

1. Tap a balloon to battle Team GO Rocket: Be ready for a challenge! Tap a Team GO Rocket balloon, pick your battle party, and defeat Team GO Rocket to rescue their Shadow Pokémon. Team GO Rocket balloons will hover near you for a limited time, so be sure to check the map for balloons and tap them before they fly away!

2. Equip your Rocket Radar to encounter balloons with Team GO Rocket Leaders: When you have a Rocket Radar equipped, you can find Sierra, Cliff, or Arlo piloting a Team GO Rocket balloon.

3. Equip your Super Rocket Radar to encounter Giovanni: It appears that even the boss of Team GO Rocket himself can be found riding in a Team GO Rocket balloon! If you activate and equip a Super Rocket Radar, Giovanni’s balloon is certain to appear.

Turns out, Professor Willow and the team leaders were on to something when they discovered those scraps of paper! With Team GO Rocket flying across the world of Pokémon GO, we’ll need as many of you as possible to help defeat them! Keep an eye out for these Rocket balloons, and continue to train. Hopefully this will be the extent of their mischief and they’ll surrender now before we have to prepare for more fights. But just in case...we might have to revisit the original plan for the GO Fest Weekly Challenge: Battle Timed Research. Stay tuned for more updates on what that Timed Research will now entail, as well as the accompanying battle-themed event.

Please be aware of your surroundings and follow guidance from local health authorities when playing Pokémon GO. Upcoming events are subject to change.

We should talk. - more gameplay

We should talk is a short-form narrative game that will make you think carefully about the words you choose. Can your relationship survive the night?

The Famicom's designer thought Nintendo's president was drunk when he requested the creation of the system

From drunk ramblings to a pop culture phenomenon

Masayuki Uemura is the man responsible for the Famicom and the NES. While others in the company were making games, Uemura handled the hardware creation from the get-go. Without Uemura, the Famicom and NES could have turned out completely different.

In an interview with Kotaku, Uemura reveals that he didn't even think the request to create the Famicom was real at first. He mistook the mandate as nothing more than the drunk ramblings of then president Hiroshi Yamauchi.

It started with a phone call in 1981. President Yamauchi told me to make a video game system, one that could play games on cartridges. He always liked to call me after he’d had a few drinks, so I didn’t think much of it. I just said, “Sure thing, boss,” and hung up. It wasn’t until the next morning when he came up to me, sober, and said, “That thing we talked about—you’re on it?” that it hit me: He was serious.

Once Uemura realized Yamauchi was being serious, work on the platform began. It turns out Yamauchi had even more impact on the Famicom's creation, as he came up with the color scheme.

The colors were based on a scarf Yamauchi liked. True story. There was also a product from a company called DX Antenna, a set-top TV antenna, that used the color scheme. I recall riding with Yamauchi on the Hanshin expressway outside of Osaka and seeing a billboard for it, and Yamauchi saying, “That’s it! Those are our colors!” Just like the scarf. We’d struggled with the color scheme. We knew what the shape would be, but couldn’t figure out what colors to make it. Then the DX Antenna’s colors decided it. So while it ended up looking very toy-like, that wasn’t the intent. The idea was making it stand out.

New Galarian Farfetch’d plush announced for Japan

Well isn't he cute

The Pokemon Co. has revealed a new Galarian Farfetch’d plush doll, which will see release via Pokemon Center/Store locations in Japan. The plush is set to launch on July 18th, 2020, and is priced at 1,815 yen. You can check out more pics of the plush here.

Roppongi Hills Metro Hat gets a Pokemon the Movie: Coco makeover

Spreading the word

The Roppongi Hills Metro Hat in Tokyo, Japan is gearing up for Pokemon the Movie: Coco. To promote the upcoming film, the building has gotten a Pikachu makeover. You can see Pikachu's face on the outside of the building, and there's another banner for the film on the inside as well.

Jump Rope Challenges sees release in China

Jumping in

Jump Rope Challenge is now available for the Switch in China. The title officially saw release as of yesterday, so now those who own the Tencent Switch can get in on the action. On an interesting note, the game was released in China as a 'tool' rather than a game, so it didn't have to go through the same approvals.

Missile Dancer updated to Ver. 1.0.2

Missile Dancer has been updated to Ver. 1.0.2. Check out the patch notes below.

- adds option to choose between two different patterns for vertical display (compatible with Flip Grip)
- bug fixes

Update available for Vectronom, adds in level editor

Vectronom has just gotten a content update. We don't know the version number, but we do have details on what the update includes. Check out the patch notes below.

- adds a level editor
- adds 21 additional language options

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