The Elebits screens we posted earlier came with an interview from Elebits producer Shingo Mukaitouge. It seems that GameSpot picked up on the interview, and translated the entire thing. They give a rundown of all the info covered. Thanks to Lightssetnorth for the heads up!
First impressions can be deceiving. In an ITmedia +D Games interview with Elebits producer Shingo Mukaitouge, the developer thought the technology would pigeonhole the types of games created for the system. “My first thought was that it was geared toward sports and sword-fighting games, using large controller movements. But the pointing device allows fine-grained control, too, making it a flexible, and above all, new controller–I really fell in love with it.”
Mukaitouge said he was “stunned” by that first experience with the controller. So much so that it served as the inspiration for his game.
“We hammered out the game around the controller,” Mukaitouge said. “With traditional controllers, there has never been the [ability] to twist or pull…As we discussed this, we developed the idea of freely touching or moving objects in a room, such as twisting faucets or doorknobs and pulling open drawers.”