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The Legend of Zelda: A Link Between Worlds - info on the Dark Palace, puzzles and controls

by rawmeatcowboy
02 November 2013
GN Version 4.0
The following information may be considered as spoiler. Please read on at your own risk.

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- free the seven sages who are trapped in the Lorule dungeons
- when you first enter Lorule, Princess Hilda saves you in person
- later she will communicate through telepathy
- travel between Hyrule and Lorule via painting cracks or portals
- these are marked on your map as you find them
- place your own markers to indicate places of interes
- fight the Helmasaur King in the Dark Palace
- this palace has three layers of security before you can even get to the entrance
- avoid detection or be thrown in jail
- turn flat and hide behind vines covering the walls to sneak past guards
- the lamp is necessary to get around in this dungeon
- floors and walls appear and disappear depending on whether the lights are turned on
- some labyrinths can only be navigated by finding hidden cracks
- includes enemies like the mirror-walking Goriyas
- use bombs to activate switches
- sometimes you need to throw bombs up a level to do this
- dungeons have unique music
- assign items to X and Y
- B and A are reserved for sword and context use
- L lets you run

Link