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Skylanders, Guitar Hero Live fall short of expectations

Activision usually puts out fiscal quarter press releases stating that they beat expectations and had another great quarter. That was not the case this time. While the company did well overall, things weren't as rosy as usually. It seems the culprits were Skylanders and Guitar Hero Live.

Activision says that Guitar Hero Live and Skylanders Superchargers both fell short of expectations, with Skylanders' weak performance attributed to increased competition in the market. No reasoning for Guitar Hero Live missing target was given.

Comments

I guess Activision is now facing the challenges of being the only Toys to Life without a cast of licensed characters. Hopefully, their TV show can offer more exposure to the series.

It's unfortunate Guitar Hero Live didn't quite sell to expectations. I really like the game. I'll assume it still likely made a profit, so hopefully, that doesn't stop Activision from moving forward with the Guitar Hero series.

1. People are getting sick of Skylanders.
2. Amiibo, Lego, and Infinity are all taking up marketshare.
3. Music games are not coming back, no matter how hard they push. It's Activision's fault for oversaturating the market in the first place.
4. I love how they made no mention of that garbage Tony Hawk game.

It doesn't help when they put so little effort into Guitar Hero. Compared to the others, it's a step down.

I think people are just getting sick of the Toys to Life gimmick. At least the Nintendo and Disney Infinity ones make cool collectibles. As my own testimony, I've bought 17 amiibos and haven't used a single one for its in-game purpose.

There was just too many games released in the music genre so no one cares still. Plus the set list for GH Live was just terrible. The likes of Eminem and Skrillex in a rock game? Ugh. People have moved on and I'm surprised Activision and EA didn't notice it sooner.

Activision says that Guitar Hero Live and Skylanders Superchargers both fell short of expectations, with Skylanders' weak performance attributed to increased competition in the market.

Right, it's not because SSC is a bland game; it's because of competition.

SSC has at least one terrible vertical shooter section, a few terrible side scrolling sections, and several styles of terrible racing. It's the Fantasy Life of action games.

ceecee
Thu Feb 11 16 11:25pm
(Updated 1 time)

This was the first year I didn't buy Skylanders after collecting nearly 100% of every generation beforehand. I easily have over 200 of the toys and I double dipped on nearly every game to get the different versions.

However, it got to be completely ridiculous. There were Skylanders, Giants, Minis, Swaps, Traps, Trap Masters, and then they added vehicles, too, with super unimpressive game modes to go with them.
Moreover, the sets took freaking FOREVER to come out. I didn't even see the final round of Trap Masters until *after* Superchargers was on shelves.

The problem isn't ALL competition and if that's what they're going to solely blame it on they're very shortsighted. It's equally how ridiculous the sets started to get and how spaced out the releases have become.

At this point to my surprise, I've switched to Amiibos; it's actually been far, far cheaper and had far more benefits.

Good! Give it a rest Activision.

Well when it comes to games aimed at kids companies still can be rather cynical when it comes to the quality. Inventiveness is sacrificed to the marketing machine, and the lessons of good game making are never learned when the quality is not to blame

activision and oversaturation have been going together for a VERY long time.

seriously TONE IT DOWN FOR CHRIST'S SAKE!

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