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Yooka-Laylee character artist explains why he thinks 3D platformers died off

by rawmeatcowboy
14 March 2017
GN Version 5.0

A portion of a GodIsAGeek interview with character artist, Steve Mayles...

GG: We could be seeing a comeback for the genre, with A Hat In Time, Crash Bandicoot Remastered and Yooka-Laylee. Why do you think this style of game died off?

SM: I think the market got very saturated in the late 90s with 3D stuff. As soon as we could do 3D, a lot of people did those sort of free-roaming open world platformers. There was a lot of them about. I think people got a little bit fed up with them. And also with the new technology coming in, new hardware that can do better graphics, people were eager to show that off – developers were eager to show that off – with a more realistic product that didn’t really fit in the cartoony world of the 3D platformer. For us, absence makes the heart grow fonder. If we tried this 10 years ago, we wouldn’t have got the response. But there has been that gap for so long that people have been crying out for another 3D platformer.

[Link]