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Super Mario Odyssey - info on New Donk City and the Sand Kingdom, controls, abilities and more

by rawmeatcowboy
14 June 2017
GN Version 5.0

- one building in New Donk City has a rooftop swimming pool
- mayor Pauline asks you to recruit a drummer for a four-piece band she’s putting together
- you can ride a scooter up scaffolding
- you can jump rope in the park
- a Power Moon is hidden at the top of New Donk’s tallest building
- the Sand Kingdom is a desert area with Mexican-influenced elements
- Power Moons fuel Mario’s hat-shaped vessel, the Odyssey
- flick the Joy-Con both upward or downward and Cappy is sent in that direction
- a coordinated shake left or right with both Joy Con sends Cappy spiraling towards enemies for added damage
- whenever Mario takes over someone/something, it grows his mustache
- Mario can transform into a wide array of animals, vehicles, objects, and enemies
- when playing as Tank Mario, you can use motion controls to aim and take fire
- taking over a Chain-Chomp can be used to demolish parts of the landscape
- by capturing a manhole cover and wriggling out of position, you can unlock a subterranean puzzle area
- the Sand Kingdom has a pixelated warp pipe, which devolves Mario back into his 8-bit self for a bit of retro platforming
- the Sand Kingdom’s Mexican-influenced elements were the result of Kenta Motokura’s vacation to Mexico
- New Donk City has round purple pennies, while the Sand Kingdom has purple triangles
- use these to buy region-specific items
- most of Mario’s new outfits are cosmetic changes, but some will allow him access to otherwise restricted areas

[Link]