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Cuthbert talks StarFox 2 - 3DFX had fallen behind, never thought the game would release, dev team loved Ridge Racer

by rawmeatcowboy
19 September 2017
GN Version 5.0

Coming from a RedBull interview with Dylan Cuthbert...

"The FX chip had simply fallen behind in the 3D technology race. Things were advancing at such a pace at that time. I had been playing the PlayStation a lot; we had one in the Nintendo offices and all the Star Fox 2 team would be playing it at lunchtime and in the evening. It was either [Veteran Star Fox producer] Takaya Imamura or [Animal Crossing creator] Katsuya Eguchi who unlocked the black Lamborghini in Ridge Racer first, but we were all trying!

So we kind of knew that the quality of 3D we had in Star Fox 2 – and with the Super FX chip in general – had been surpassed, and that meant it wasn't so much of a surprise, probably more of a relief, that we wouldn't be compared. I think releasing it now means we can play it with a more nostalgic filter, without all the mental baggage of the 3D technology race that was happening at the time.

I think it's incredible that people can play a game I'd given up on hope on. Just a few months ago someone was asking me if I thought it was possible it could ever get released and I emphatically said no. I'm glad I was proved wrong. I worked on this game when I was really young and I was always sad that it never got released after so much hard work."

[Link]