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Sakamoto on why he returned to a producer role for Metroid: Samus Returns

Coming from Yoshio Sakamoto...

"Because [Metroid 2] is more than 20 years old now, I felt it necessary to take this chance to retell that story anew, to bring it to the attention of so many game fans once more. My role as producer on this project was to get this process started and then to help navigate the various challenges in preserving the charm of the original game while still bringing our own new interpretations to it that would culminate in the greatest possible remake."

I can only hope Metroid: Samus Returns does well enough for Nintendo to consider a brand-new 2D entry in the future. I'd love to see what that could look/play like on Switch!

Categories: Portables
Tags: 3ds, eshop, metroid

Comments

That chozo lore tease HAS to be pursued... And if it's not what they're doing in Prime 4, I would love to see it in a 2D game.

Completion spoiler for Metroid: Samus Returns

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vonter
Tue Oct 03 17 03:47pm
(Updated 1 time)

in preserving the charm of the original game while still bringing our own new interpretations to it that would culminate in the greatest possible remake

IMO Samus Returns has the better combat. AM2R has the best exploration an the original has a sense of dread to it.

Do you think the concept of liking all three games crosses some gamers' minds?

I don't know. At least not in the internet. Which always has to come to the question of which one is better, or which one I like the most.

I think one can play each version of this game and feel like they're different games, despite sharing the same basic idea of counting down on Metroids.

The controls are a huge pain. Switching beams and missiles could’ve been done with select instead of having two pause buttons and ZR and ZL could’ve been a morph ball button.

Fighting bosses? More like fighting with controls

The controls are fine. takes some getting used to, but it's all second nature to me now. I actually love the controls.

Holding the R button down with your right hand then having to dig out the stylus from under your right hand to change missiles is just bad design especially when there’s free buttons available

You dont have to dig out the stylus. just tap the screen. thats what I do

Wut?

Holding R changes to missiles - no touch needed.
I haven’t used the touch screen for anything other than change to ice beam and back.

Hitting down twice goes into morph ball.

Guess you haven’t unlocked super missiles yet because switching between missiles is harder than it should be

Yeah realised that after I posted. Still - no need for the stylus, just hit it with your thumb.

To be honest though I would have preferred if the D-Pad controlled what beam and missiles were selected and left the Aon powers on the touch screen.

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