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Sausage Sports Club details the Switch porting process

by rawmeatcowboy
23 January 2018
GN Version 5.0

I’ve been working on Sausage Sports Club’s Switch version for a while now and getting it to run well has been a big hairy beast. Part of that problem is that resources on optimizing Unity games are few and far between and part of it is the closed source nature of console development. So I want to share some lessons learned (in an NDA friendly way).

Want to learn a bit about the process of bringing Sausage Sports Club to Switch? Dev. Chris Wade has put together a dev blog on the topic, which dives deep into the process. Have a look here!

 
Pinball FX on Nintendo Switch