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Inti Creates president talks benefits of digital releases, reaching different audiences, DLC, and dev disinterest in sequels

by rawmeatcowboy
16 February 2018
GN Version 5.0

Takuya Aizu, president of Inti Creates, took some time to talk about projects the company has in the works, as well as share insight into how the company operates. You can see some tidbits from the interview below.

- the proliferation of online purchases and digital titles lets Inti Creates push out software at a lower cost to the company
- Inti Creates is close to an indie company in nature, encouraging staff to think of their own game ideas
- there are around 100 staff members currently
- Inti Creates was formed because former Capcom employees enjoyed working with each other wanted to continue doing so
- Gal Gun 2 will have an official Chinese version released in Taiwan, released around April 2018
- Inti Creates wants to put out Chinese versions to appeal to a wider Asia audience
- for now they will stick to releasing Chinese versions after the game's initial release
- this is partially due to the lack of a Taiwan eShop on Switch, which is why they need to consider physical copies instead
- Inti Creates doesn’t really look at any particular market outside of Japan when considering making games
- the company is incredibly grateful that they have such a receptive overseas fanbase
- the goals is to localize every game in different languages, even if games are refused a rating in certain countries
- Inti Creates is a very whimsical company
- quite a few staff members don’t like making sequels, and are instead going for new game ideas
- when the developers see that the players really like a game, they will develop DLC to expand content
- if audience reception is loud enough, maybe a sequel will be developed

[Link]