Dear Reader:

You are viewing a story from GN Version 5.0. Time may not have been kind to formatting, integrity of links, images, information, etc.

Dragon Quest creator explains why Dragon Quest 11 isn't an open-world game

by rawmeatcowboy
16 April 2018
GN Version 5.0

Open-world games have been quite popular for some time now. Hell, even Nintendo ventured into that realm with Zelda: Breath of the Wild, and with great success. If one long-standing franchise can embrace the trend, why can't another? Dragon Quest seems like a series that might do well with that idea, but Dragon Quest 11 isn't an open-world game. Dragon Quest creator Yuji Horii explains why the latest game doesn't take an open-world approach.

”If you’re going for a completely open world, there’s obviously a development cost attached to that, affecting where you spend your time and effor. If you want to, for example, go fishing somewhere, then you have to put a lot of effort into developing a fishing system. I felt that rather than spread our effort across a breadth of things, we’d rather concentrate everything on the story. I felt that was a much better use of our time.”

[Link]