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West of Loathing producer discusses the Switch port's sales, process of bringing it over

by rawmeatcowboy
24 June 2018
GN Version 5.0

The producer on West of Loathing has shared some details on how the game has sold on Switch so far, as well as the porting process. Check out the comments from producer Kevin Simmons below.

"In the first three weeks we've sold about a third as many copies on Switch as we did in the first three weeks on Steam (our launch platform), which means we're thrilled! Those are great numbers for a goofy stick-figure cowboy comedy game.

Because we developed the game in Unity, we haven't really had any significant technical issues making builds for any specific platform. The easiest platform was Steam (Windows/Mac/Linux), but that's really only by virtue of it being the first one we did. If we'd built West of Loathing for Switch first, that would have been just as easy, and we'd have had to tweak the UI to better support mouse and keyboard instead of the other way around. Our greatest challenge so far has been trying to get a satisfying experience of the game on a phone-sized screen for our iOS port. Making the text pleasantly legible (there's so much text!) and tweaking the UI for a tiny screen are ongoing projects."

[Link]