Nintendo Details Dragalia Lost, Its First New IP Created Exclusively for Smart Devices

REDMOND, Wash.--(BUSINESS WIRE)-- For the first time ever, Nintendo is introducing a new IP directly on smart devices! With the Dragalia Lost game, players can enjoy a fast-paced action role-playing game set in a fantasy world of warriors, magic and dragons that’s specifically designed to play on smartphones, but with the depth typically reserved for dedicated video game systems. With intuitive touch-screen controls, colorful fantasy graphics that pop off the screen and the option to join up online with up to three other players in co-op story quests, events and Raid Battles, the game can easily be enjoyed in short bursts or longer play sessions.

Nintendo debuted a video detailing many of the features coming to Dragalia Lost. To view the video presentation in its entirety, visit https://www.nintendo.com/nintendo-direct/08-29-2018/.

“Our mobile strategy is expanding with the launch of Dragalia Lost, the first original IP from Nintendo to launch on mobile devices,” said Doug Bowser, Nintendo of America’s Senior Vice President of Sales and Marketing. “Fans are looking for a variety of experiences on mobile devices, and this vibrant action role-playing game perfectly complements our other mobile games, while also offering something completely new.”

In Dragalia Lost, players build a customized party of adventurers and set off on a grand journey – one that will take them to a variety of locales to save the Kingdom of Alberia from mysterious evil forces that are corrupting the realm. While exploring the world, players control their party of adventurers in battle, even transforming into mighty dragons to unleash devastating attacks. Along the way, players can discover more than 60 companions for their party that offer a variety of different weapon classes, combat abilities and elemental properties.

Battles are performed in real time to keep players in the action, dragging their fingers on the screen to move their characters, tapping or holding to engage with various attacks and flicking along the screen to dodge. It’s all very intuitive and easy to pick up for any type of player. And by using the in-game currency Diamantium or Wyrmite, players can summon new characters, dragons or special accessories called Wyrmprints that can be equipped for powerful abilities or bonuses. Wyrmite is earned in the game as a reward for completing quests, while Diamantium can be purchased using real-world money.

Dragalia Lost is all about letting players play how they want. Party members can be customized in all sorts of ways, whether it’s through new equipment or leveling up and earning new or upgraded abilities. Dragalia Lost even offers synchronous online multiplayer with up to three other people who have the game, so friends can share the experience throughout the game’s main story adventure, additional quests and event raids.

For more information about Dragalia Lost, including how to pre-register, visit https://dragalialost.com/en/.

Categories: Press Releases, Mobile
Tags: mobile
Games: Dragalia Lost




Thu Aug 30 18 01:07am
Rating: 1

Looks boring, I feel bad that Nintendo decided to put devs on this and say not anything else.

The concept is not my thing, but it certainly does intrigue me the possibility that the smaller titles like a Codename STEAM or a Pushmo for example could become mobile games after the 3DS is completely extinct.
Maybe even cross-launching them with Switch like Pokémon Shuffle/Quest too.

Either way, I like the depth this game seems to have and I hope it delivers on it.

This looks like a lot of fun. Color me impressed

Thu Aug 30 18 02:47am
Rating: 1 (Updated 1 time)

Wasn't the idea of going mobile to lure people about their existing ips?

This looks like every scalable microtransaction gacha game on the platform. Like 5 different unnecessary kinds of resources, a cluttered UI, bonuses, events, 20 different menu screens... I feel like this exact design document has been copy and pasted between thousands of mobile games for the last 12 years.

But hey, get that money I guess. Nintendo's core game business sets itself apart by innovating. This is so far from that, it's like an investment in an unrelated business, like the Seattle Mariners. And that's fine! It's just novel to see the Nintendo logo on it.

Looks like fun but I'll judge it on what it is after it comes out and not assume it's like everything else.


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