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Inazuma Eleven Ares - more details, screenshots

by nintendaan
15 October 2018
GN Version 5.0


The following details were translated by Perfectly Nintendo...

- update covers the Match Flow: what happens when you play a match.
- in order to win, there are three things you need to master:
Basic operations: while this may seem overly obvious, you’re not going anywhere if you don’t know how to play!
Hissatsu Techniques: those powerful techniques are a central element of the gameplay, after all
Override: an even more powerful type of technique that combines several Hissatsu Techniques

1) Check out the details about the opposing team before kick-off
- make sure to check out information about who you’re playing against
- before kick-off, you can check out various details about the opposing team: emblems, captain, formations, etc

2) Kick-off!
- make your way to the goal while dribbling and dodging opponents along the way
- if you come into contact with one, a Command Battle is triggered: you then have to chose between moving left, right, or using a Hissatsu Technique

3) Pass the ball!
- to avoid your opponents taking control of the ball, you can pass it to your teammates on the field
- when doing so, the possible trajectories of the ball are displayed on the screen, showing you which teammates you can send the ball to
- you then need to select one of those and if the pass is successful, you will take control of the players who received the ball
- You can choose between several types of passes:
Lob Pass: the ball takes a mountain-like trajectory. Speed is slow, but it allows you to send the ball behind an opponent, and it’s hard for them to intercept it
Pass: a regular pass. The ball stays on the ground, and moves much faster. This allows you to quickly pass the ball to a teammate
Through Pass
- when trying to take a ball back, move neaby players to put pressure on the opponent with the ball
- can also have players dash to do so more quickly, but this consumes some stamina
- can then use a Hissatsu Technique to steal the ball and take control of it

4) In front of the goal, it’s time for a shoot!
- choose between the following:
Control Shoot: not all that powerful, but hard to miss your shoot
Power Shoot: easy to miss your shoot, but quite powerful
- also have to choose the trajectory of your shoot
- can also use a Hissatsu Technique to try and overpower the goalkeeper
- when defending, you get to control the goalkeeper when an opponent is about to shoot
- can choose between the following:
Catch: base power is low, but if you’re successful, you get to take control of the ball
Punching: you send the ball flying. It’s quite powerful, but you don’t get to take control of the ball
- predict where the opponent is going to send the ball, and then choose the appropriate command


More screenshots here!