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World of Final Fantasy Maxima director talks about Switch challenges, a tight dev budget, sequel potential, and more

by rawmeatcowboy
31 October 2018
GN Version 5.0

This week's issue of Famitsu features an interview with World of Final Fantasy Maxima director Hiroki Chiba. He had some details to share on the Switch port, as well as a potential sequel.

On the Switch port

“With the Switch port [of World of Final Fantasy Maxima], we took the opportunity to enhance the game. To be completely honest, our budget was low, so what we could do was limited, but we used our time carefully and did what we could!”

On handheld vs. docked

“The difference in resolution between handheld and TV modes [on Switch] caused some trouble for the staff. The engine is the Orochi Engine. The Switch didn’t support it, but we got the engine team to support the Switch, so I think this is the first Switch game using the Orochi Engine.”

On extra content

“[The game] tells a bit of the afterstory of Lann and Reynn.”

On the potential for a sequel

“While there are no plans for a sequel, I have fully written the story. If Square Enix gives us its approval, we can start development right away.”

On the divisive nature of puns in the dialog

“Some people wondered if Lann’s puns were really necessary, so we considered an option to turn them off, and it was practically finished, but then we felt bad for him so we thought better of it.”

On a second playthrough idea that was dropped

“For the second playthrough, I considered an element for audio commentary from the characters that appear in each cutscene, but I threw that idea aside as it would be too metafiction.”

[Link]