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Capcom explains why they removed Mega Man's iconic boss shutter hangtime mechanic in Mega Man 11

One thing almost all Mega Man fans noticed when the Mega Man 11 demo came out was a change in how boss shutters worked. For every other installment in the Mega Man series, you could jump through a boss shutter and hang in the air as the screen transition. Mega Man 11 removed that feature, and fans have been wondering why ever since the discovery. In an interview with Game Informer, producer Kazuhiro Tsuchiya gave an answer.

According to Tsuchiya, since areas in the game are, "connected by horizontal shutters placed in the floor," they "unified" the movement to have things make sense. Tsuchiya says that, "if players were to slide onto the shutter, they would then fall into the area below in the same pose, which would be unnatural."

In other words, because there are shutters on the floor now, they had to do away with the hangtime for boss shutters. I don't know about you, but I think that's a pretty bogus explanation.

Games: Mega Man 11

Comments

Top Rated Comment
caspulex
Fri Dec 14 18 08:25pm
Rating: 5

Mega Man 1 had horizontal shutters. Many of them did.

They got around the sliding awkwardness by just having them below you by a square or more so you had to be falling.

This is like the easiest fix ever created, and it's existed for years.

I think I'm in the "bogus" camp, too. Not that I'm very upset at the loss of hangtime... but it was a very noticeable piece of Mega Man nostalgia. I probably would have just left the hangtime in for the horizontal doors.

Mega Man X8 removed it as well and I got used to it in that game over the summer so this didn't even bug me one bit, to be honest

The hangtime is unnatural too, isn't it? I find not only is this explanation bogus, but it also makes me want horizontal hangtime as well. Double whammy, please stop

tetrodox
Fri Dec 14 18 07:57pm
Rating: 1

I'm sorry, any hangtime is good hangtime. I'm a goddamn robot boy shooting other robots with my sci guns, theres nothing natural about this game.

caspulex
Fri Dec 14 18 08:25pm
Rating: 5

Mega Man 1 had horizontal shutters. Many of them did.

They got around the sliding awkwardness by just having them below you by a square or more so you had to be falling.

This is like the easiest fix ever created, and it's existed for years.

The way they did it for this game looks unfinished to me. It's like he hits a brick wall at the end of the screen and just drops down. It seems awkward.

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