Dear Reader:

You are viewing a story from GN Version 5.0. Time may not have been kind to formatting, integrity of links, images, information, etc.

Trials Rising - Details on how microtransactions work, plus new info on gameplay, track editor, content-sharing across platforms, and more

by rawmeatcowboy
22 January 2019
GN Version 5.0

We've got a massive wave of details on the upcoming Trials Rising. First up, let's take a look at how microtransactions work.

- each time you level-up in the campaign, you are rewarded with a loot box
- these loot boxes are called 'Gear Crates'
- these will give you a random assortment of cosmetic items, including new outfits, bike liveries, stickers and racer poses
- if you don't want what's inside, you can spend in-game currency to reroll the contents of the loot box
- in-game currency is earned from completing events
- additional Gear Crates can also be purchased with in-game currency
- you can also unlock items from a marketplace using both the in-game currency and Trials Rising's premium currency, Acorns
- Acorns are bought with real-world cash
- everything in the base game will be available without using Acorns, including all bikes and tracks that ship with the game
- the game's marketplace allows you to sell any items you've customized to other players
- doing so gives you in-game currency (and not Acorns)
- the developer doesn't "take any cut"
- the fee is determined by the rarity of the base item and whether the buyer has unlocked it themselves

Following that, we have new info on gameplay in general, as well as customization, track creation, and what content is shared between platforms.

- campaign takes place on a map of the globe, with activities dotted around countries and continents
- traditional courses are joined by sponsor events, giving you additional goals to complete
- includes tutorial-style Trials University challenges and mini-games
- when you've leveled up enough, you can take on head-to-head stadium races
- customization allows you to add 200 layers of stickers, which can be independently colored and scaled
- your racer will pose in multiplayer lobbies before a race
- player-versus-player competitive modes will be restricted to each individual platform
- leaderboard progress and user-created tracks will be shared across PS4, Xbox One, PC and Switch
- players play the track and record ghosts in leaderboards that afterwards can be accessed by players from other platforms
- track editor sharing might be bound by performance
- the game might take precaution in the future to indicate if a specific track can be comfortably played on a select platform
- the track creator is the same the developers use to make in-game courses
- you have a 4x4km space to play around with
- the editor will feature objects from previous games in the series, including Trials Fusion and Trials of the Blood Dragon

[Link, Link]
 
Pinball FX on Nintendo Switch