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Virtuos says bringing Final Fantasy X | X-2 HD Remaster and Final Fantasy XII: The Zodiac Age to Switch has been 'quite technically challenging'

Virtuos is handling the ports of Final Fantasy X | X-2 HD Remaster and Final Fantasy XII: The Zodiac Age to Switch. They've certainly handled their fair share of Switch ports, but taking on Final Fantasy is of a higher caliber. In an interview with Nintendo Life, Virtuous discusses their time bringing the games over to Switch.

I would say it was quite technically challenging because to make Final Fantasy work on Switch, we needed to convert it to 64GB. So, the Switch version needed to be shrunk without impacting the performance. As this requires a fair amount of skill, we have a small team specifically to target these parts of the remaster.

Comments

psi wind
Sat Jan 26 19 11:48am
Rating: 1

FFX is a Remaster of a Remaster thats on the freaking PS3 and even the Vita. This doesn't sound right.

The PS4/PC/Switch/XB1 versions have some new tweaks versus the PS3 one, including reinserting the original soundtrack (the remastered one they made for HD is a mess), as well as higher res textures and better lighting, AA and more touch-ups.

But you’re right that someone is off since the Steam page says it’s 38GB. Since X-2 is a download, I think it was misquoted and meant 16GB instead of 64.

I think that was either an exaggeration at that moment in the interview, or he could have meant that the target was to fit BOTH releases (X/X-2 HD AND FFXII) into 64GB.

Quoted straight from the original interview, and I think that's specifically about FFX/X2:

For Nintendo Switch, the main challenge was the package size, as the previous raw data size could reach up to 50GB. This much data simply cannot fit on a single Switch game card, so we had to analyse and modify the data cooking pipeline and managed to fit the game on a 32GB card without any impact on visual quality or loading performance.

So the RAW data is 50GB, that means uncompressed audio,uncompressed FMV, uncompressed textures, etc. No release is ever fully uncompressed, plus there are compression techniques that are completely lossless, both for audio and video. I'd say shrinking the raw size from 50 to 32GB is a reasonable challenge.

The only thing I'd be worried about I guess is the audio, cause Virtuos kinda messed that up with Dark Souls Remastered on the voice clips (the rest of the audio was fine to my ears)

jayvir
Sat Jan 26 19 12:07pm
Rating: 2

A remaster of PS2 games? Sounds like they made a mess of the code and are struggling to fix it.

Sounds like you didn't read the interview and you don't know what you're talking about at all.

viejodani
Sat Jan 26 19 01:43pm
Rating: 1

The PS2 is not easy to emulate. So the inner game engine code needs to be rewritten to use the new console architecture.
When they did the PS4/XB1/PC ports. The power of the systems allowed some room for large memory as well as some mistakes. But on switch you need to be as optimal as possible and it can take time

Literally everyone whining in the comments have not read the interview and believe they know everything there is to know about port development, so they can point down at Virtuos and laugh at them.

Some gamers really are quite obnoxious.

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