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2019 GDC session: Why Make Games? Lessons from This War Of Mine

The process of making a serious game
by rawmeatcowboy
16 May 2019
GN Version 5.0

In this 2019 GDC session, 11-bit studios' Przemyslaw Marszal and Michal Drozdowski explain their unique approach of the design and development processes behind Frostpunk and This War of Mine, and how they lead their team and build a specific work culture to make their vision come true.

[Link]