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Nintendo talks Luigi's Mansion 3 bosses, freedom, hotel setting, Gooigi, and much more

Ghost-slamming action
by rawmeatcowboy
17 June 2019
GN Version 5.0

Luigi's Mansion 3 had a great showing at E3 2019, and fans are more excited to check out the game. It might have something to do with the team focusing on bringing the best elements of Luigi's Mansion: Dark Moon to the game, while also doing away with the content people didn't enjoy. Kotaku talked to Nintendo's Yoshihito Ikebata and his boss, Kensuke Tanabe, to hear more about what's up with the game. Check out details from the interview below.

- the team really wanted to put unique bosses in Dark Moon, but couldn't
- that's why they're bringing them in for Luigi's Mansion 3
- Tanabe wanted to remake a lot of the bosses in Dark Moon, as he wanted something more exciting
- Tanabe asked Next Level to focus on excitement for the boss battles in Luigi's Mansion 3
- the E3 demo featured an armored ghost knight on horseback as a boss battle
- the dev team wanted a gameplay system that really plays with the way the rooms are structured and laid out
- the layout of a hotel makes perfect sense for this, and gives players a good idea of what rooms are above/below them
- early design on the game started with Wii U, and then really took off after Metroid Prime Federation Force
- Luigi's new slam move was working on the Wii U
- the inclusion of Gooigi allows for lots of new elements, puzzles, and twists, and surprises
- the Luigi’s Mansion games are considered to all be one adventure on a timeline
- the devs say that Luigi isn't that terrified of his situation, he’s a little bit terrified.
- Luigi's Mansion 3 is not mission structured, and players can freely explore a hotel floor once they gain access
- Nintendo says that despite the setting, Luigi's Mansion games will always have the Mansion moniker

[Link]