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The Meating developer goes through the process of debugging an NES game

A fascinating look at retro game development
by rawmeatcowboy
05 September 2019
GN Version 5.0

Creating a videogame nowadays is both easier and harder than ever. There are so many user-friendly tools out there to create games, but there are infinitely more ways for things to go wrong. That includes troubles when you're making a brand-new NES game.

Developer James Deighan has put together a feature breaking down the various issues he ran into while developing The Meating, a modern NES game that can actually be played on an NES. Even though the NES is rudimentary compared to today's platforms, there's still plenty of problems to deal with!

Check out the feature here

 
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