Platinum Games continues their dev blog series for Astral Chain with a new installment looking into the creation of visual effects. This blog comes from Takuo Yamamoto, visual effects artist on the game. Check out a snippet of the blog below, and then click over for the full piece.
The action in ASTRAL CHAIN is built around the player controlling both the main character and the Legion, and that’s in addition to the usual situations you can expect from an action game. That means the visual effects for combat and action scenes have to be strong and easy to understand. We kept tweaking them and tweaking them as long as the schedule would allow to achieve those goals. (They also had to be nice and flashy – PlatinumGames has a reputation to uphold, after all…)