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Konami explains why it took so long for the Contra franchise to return

The stars aligned
by rawmeatcowboy
22 September 2019
GN Version 5.0

Its been quite some time since we've seen the Contra franchise, but that's all set to change with Contra: Rogue Corps. That title is set to launch this week, but why on earth did it take so long for the series to return? NintendoEverything asked director Nobuya Nakazato for an explanation, which you can find below.

“It was very hard to kick off the project just because we needed to find the right kind of momentum and timing. Obviously I really wanted to make another Contra game. I’ve been really pushing – I just couldn’t find the right push, and couldn’t get approval for such a project to do it out of the blue.

Also, one of the difficult things is finding the right team to work on such a game, and even just the staff and resources we have at the time, but what really pushed forward with the project was… one of the things that was very memorable to me was working on Contra games, and I know the series well, and so I figured who else would be worthy to create the next Contra game? And that’s why I wanted to contribute all of my talent and history on the series and make it come to life.”

[Link]