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Final Fantasy Crystal Chronicles: Remastered Edition devs talk about arranged tracks, new songs and characters, and more

One of the best games you've never played
by rawmeatcowboy
30 September 2019
GN Version 5.0

Final Fantasy Crystal Chronicles: Remastered Edition’s producer Ryoma Araki, character designer Toshiyuki Itahana, and composer Hidenori Iwasaki sat down for an interview at TGS 2019. Check out a summary of the interview below.

- Producer Ryoma Araki originally played Final Fantasy Crystal Chronicles as a regular consumer
- he remembers being flabbergasted at how the game really used the specs behind the GameCube/GBA
- Designer Toshiyuki Itahana mentions that the reason why the characters look a bit generic is because of the multiplayer
- this is also because of the character creation aspects of the game
- it wasn’t a game about detailing the individual heroes, as would be in a mainline game
- Itahana considered redoing designs for the remaster, but staff said they’d like to recreate the designs they originally used
- one new male and one new female design have been added to each race respectively
- composer Hidenori Iwasaki mentions that the remaster wasn’t originally going to have rearranged tracks
- the team went for it when Iwasaki called Araki out one day and said, “Hey, I have this on hand.”
- the original game is known for its music, but as there were hardware limitations, there were some tracks that couldn’t be added
- these tracks will be added in for the Remastered Edition
- dungeons originally in Crystal Chronicles will keep the old music, while new dungeons have newly composed tracks for them
- Iwasaki jokes that during the planning phases for the original game, a planner suggested to go with a techno music direction
- one of the big additions to Remastered Edition is the inclusion of cross-platform online play
- Itahana mentions that they still get photos from overseas fans showing that they managed to assemble the 4-player setup
- the console and smartphone versions will have different UI
- for multiplayer, you don’t need to wait in a lobby, as players will show up when they join naturally as you advance
- the team also reiterated that cross-platform saves are a feature for the Remastered Edition
- extra difficult “alternate” dungeons have been added as well, which change up the atmosphere and appearing enemies
- the new dungeons will drop new weapon recipes for newly designed weapons by Itahana
- over 10 new tracks have been composed for the new dungeons
- Araki mentions that remaking the game was an option, but he felt it had to be a remaster for Crystal Chronicles
- this was in order to show to the fans (including himself) that Crystal Chronicles was truly back
- because he played it as a regular player back then, Araki has made sure to change the game in areas that needed updating

[Link]