Saber Interactive says their first-pass port of Witcher 3 on Switch ran at 10 fps, was 20GB larger, and ate up 50% more memory than Switch had

There was a lot of work to be done

Many people consider The Witcher 3: Wild Hunt Complete Edition to be the most impressive Switch port there is, and it's hard to argue against that. While the game isn't as visually impressive as other versions, it's still surprisingly close to the originals. That took a lot of hard work from Saber Interactive, the team behind the port

In an interview with GamesBeat, Saber Interactive chief executive officer Matthew Karch talked about just how much more work needed to be done when the team got a version of the game up-and-running on Switch.

“When the initial port was done, the game was running at 10 frames per second, was taking 50% more memory than the Switch has, and the build size was 20GB larger than the biggest Switch cartridge. ...We worked tirelessly for a year to get the game running on Switch at 30 fps without losing the incredible visuals fans expect.”

If you want to know more about the insane amount of work that went into this port, make sure to check out the full interview.


These amazing ports sadly will not be possible with the upcoming slate of PS5/Scarlet games. We absolutely need a Switch Pro next year.

But if they only run on a "Pro" model, wouldn't it kind make it a new console?
Also, I can't see a Switch capable of running next gen and be affordable.

The next Switch needs to be a direct successor and not a half step that’ll fragment the user base, and in that case I think next year would be far too early to drop that. 2021 at the earliest, but ideally 2022 to give the Switch a good five years before needing to upgrade. In all likelihood third parties will still support Xbox One and PS4 for a year or so with Scarlett/PS5 getting enhanced ports in the same way PS3/360 were supported after the launch of their successors, so Switch ports could still happen for a while.

I do think a Switch Pro will happen, probably one with a higher resolution screen and a bit more horsepower for higher resolutions and frame rates but I can’t see it being used to bring over more demanding games exclusively.

Fri Dec 06 19 08:06am
Rating: 2

Hope these ports keep on happening. Can't wait for Doom Eternal.
The new generation consoles look so boring, is the exact same speech they gave when the previous generation launched (ps4 and xbox one), like "now new kind of games will be possible" and here we are on 2019 playing the exact same games we have been playing since the gamecube / ps2 era (I put VR aside as it is too expensive on consoles and it seems developers have been putting it aside quite recently) They didn't even implement motion controls for shooters on xbox one / ps4, even though the ps4 has motion controls, devs don't even use it.
It only seems an increase in performance to simply put aside older consoles and the competition (Nintendo). Huge games are now possible and look incredibly amazing on PS4 and Xbox One (Doom at 60fps on consoles just to name an example). I see no point on bringing even more power, there will be more unoptimized games like all games from EA and barely anything surprising that can't be done with previous gen consoles. Like the "interactive fish" from Call of Duty when PS4 and Xbox One were announced, something that you saw like for 20 seconds or less. That same idea of interactive fish was done on Super Mario 64 and mostly because you spent more time on the water so there was the need to make it feel more natural / interactive.

Anyway, the new generation of consoles is approaching, but if developers are interested on Nintendo Switch (and its sales), they will probably (and hopefully) keep on developing for it.

If the regular switch continued to play all first party games a pro version could work


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