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Cadence of Hyrule's Version 1.1.0 update fully detailed

A lot of changes behind the scenes
by rawmeatcowboy
22 December 2019
GN Version 5.0

Cadence of Hyrule got some new content the other day, which came alongside a Version 1.1.0 update. Now we have the full patch notes for that update, which you can read below.

- Added Octavo as a playable character with unique story campaign, unlockable by completing the game once.
- Added Dungeon Mode, a mode for playing through the game in a new way, closer to the original NecroDancer experience
- Added shrines, mysterious objects that appear in dungeons, with unknown effects.
- Added some new level generation features, both in dungeons and the overworld.
- Added 4 new achievements relating to Octavo, dungeon mode, and shrines
- Adjusted the random distribution for spawning certain types of dungeon items, to better ensure seed consistency
- Allow the player to carry multiple copies of each scroll type
- Add UI for changing weapons of the helper characters during the Ganon fight
- Add display of the current world generation seed to the pause menu, so it can be recreated later in seeded mode
- Fixed some bugs where multiple dialogues/cutscenes could be activated at once, with unintended results
- Fixed a bug where Ganon could be defeated with a bomb during the between-phase cutscene
- Fixed a bug where getting hit by a bomb and using the hookshot on the same beat could cause the player to move incorrectly
- Fixed a bug where using the hookshot would add extra steps to the player's step count in fixed beat mode
- Fixed a bug where items could be duplicated by collecting them and moving between screens at the same time
- Fixed an exploit that allowed some bosses to be cheesed with projectiles from outside the boss arena
- many other bug fixes

[Link, Link]